DM Foundry Character Creation Checklist
Level 0 Characters (Session 1 - Zombies Attack!)
Since Level 0 characters don't have classes yet, we're using this modified order:
Pre-Session Prep
- Create world in Foundry
- Enable character creation permissions
- Load Zombies Attack! adventure
Character Creation Order (Level 0)
1. Initial Setup
- Player creates actor with character name
- Set token/avatar if desired
2. Ability Scores
- Roll 4d6 drop lowest, reroll 1s and 2s
- Create 3 sets, pick favorite
- Assign to six abilities
- DON'T apply bonuses yet (they come from background)
3. Species Selection
- Choose species
- Add species traits (Size, Speed, Darkvision, etc.)
- Note species features but DON'T add ASIs (2024 rules: ASIs come from backgrounds)
4. Background Selection
- Choose background (this is their pre-adventure life)
- Apply ability score increases (+2/+1 or +1/+1/+1)
- Add Origin feat from background
- Add skill proficiencies (2)
- Add tool proficiency (1)
- Add starting equipment from background
- Add starting gold
5. Level 0 Specifics
- Set HP to 4 + CON modifier (after background ASI)
- Set proficiency bonus to +2 (even without class)
- NO class features
- NO weapon/armor proficiencies beyond background
- Simple weapons only unless background provides otherwise
6. Final Details
- Languages (Common + 2 more)
- Alignment
- Calculate AC (10 + DEX, no armor proficiency)
- Initiative (DEX modifier)
- Passive Perception (10 + WIS modifier)
- Speed from species
What They DON'T Have at Level 0
- Class features
- Hit dice
- Saving throw proficiencies
- Class skills
- Spellcasting
- Fighting styles
- Rage, Sneak Attack, etc.
Level 1 Upgrade (End of Session 1)
When characters "awaken" to their class:
Class Selection
- Choose class based on roleplay/story
- Add class to Foundry character
Update HP
- Remove Level 0 HP
- Set HP to class maximum (e.g., Fighter = 10 + CON)
- Add Hit Dice (1 of class type)
Add Class Features
- Saving throw proficiencies
- Skill proficiencies (choose from class list)
- Weapon & armor proficiencies
- Starting class features:
- Barbarian: Rage, Unarmored Defense
- Fighter: Fighting Style, Second Wind
- Wizard: Spellcasting, Ritual Casting, Arcane Recovery
- Cleric: Spellcasting, Divine Domain
- Rogue: Expertise, Sneak Attack, Thieves' Cant
- Etc.
Add Class Equipment
- Class starting equipment OR
- Roll for starting gold and purchase
Spellcasters
- Add spellcasting feature
- Prepare/learn spells
- Add cantrips
- Create spell slots
- Add spellcasting focus
Combat Stats
- Update AC with armor proficiencies
- Calculate spell save DC (8 + prof + ability mod)
- Spell attack bonus (prof + ability mod)
- Update weapon attacks with proficiency
Standard Character Creation (Level 1+)
For normal character creation (not Level 0):
Official 2024 Order
- Choose Class (determines everything else)
- Choose Background (for ability score placement)
- Choose Species
- Determine Ability Scores (then add background bonuses)
- Choose Alignment
- Fill in Details
Foundry Implementation Order
- Create actor
- Add species
- Add background
- Add class
- Roll/assign ability scores
- Apply background ASI
- Select skills
- Add equipment
- Add spells (if applicable)
- Set HP, AC, saves
- Configure token
Quick Reference Tables
Level 0 Stats
- HP: 4 + CON mod
- Proficiency: +2
- Weapons: Simple only (unless background)
- Armor: None (unless background)
- Saves: No proficiencies
Ability Score Increases (2024)
All from BACKGROUNDS now: - Standard: +2 to one, +1 to another - Alternative: +1 to three different
Starting Equipment Sources
- Background: Basic gear, tools, gold
- Class: Weapons, armor, adventuring gear
- Total: Combine both at Level 1
Notes for DM
- Level 0 is a house rule that breaks normal character creation
- The "delayed class" creates more dramatic storytelling
- Make sure players understand they're very fragile at Level 0
- Have backup plans if Level 0 TPK happens
- Consider giving inspiration for good origin story moments
- Track which player "awakens" to which class for continuity