Campaign Chronicle - Librus Nocturnum
Session 0 - 2025-11-09 - Character Creation & Campaign Setup
Status: Characters INCOMPLETE - finalization pending Module: Generic tutorial dungeon (NOT part of Librus Nocturnum anthology)
Session Overview
First session focused on campaign setup, rules review, character creation, and a generic tutorial dungeon to learn Foundry VTT mechanics. No official Librus Nocturnum adventure modules were run.
Major Events
- Party created characters using homebrew rolling system (4d6 reroll 1s/2s, drop lowest, 3 sets)
- Completed generic tutorial dungeon with combat, puzzles, and skill challenges
- Practiced Foundry VTT mechanics (token movement, rolling, inventory)
- All players attended (Cieth, Dial, Skykros, Yrene, Baji)
Rules Established
- Death is Permanent: No resurrection magic exists in this world
- Session Benefits: 1 Advantage (declare before roll) + 1 Mulligan (after seeing result), stackable, use-it-or-lose-it
- Proficiency = Damage Die: Add proficiency die to damage instead of flat bonus
- Milestone Leveling: No XP tracking
- No Metagaming: Players should not look up monsters or modules
- Combat Etiquette: Know your action, keep combat moving
Campaign Setup Discussions
- Player interests expressed:
- Adventures, stories, looting, combat
- Problem-solving and mysteries
- Roleplay opportunities (Dial especially)
- Criminal activity/heists (Skykros, Baji)
- Quests with clear goals (Yrene)
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Genre preferences: Fantasy, thrillers, dystopian, action (anime influences for Baji)
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Scheduling: 2-week advance polling system established at https://dnd-r.bros.ninja
- Minimum 3 players + DM to run
- Players want to meet at least once weekly, possibly twice
- Poll options: Yes / If Need Be / No
Tutorial Dungeon Experience
- Generic dungeon to practice mechanics (not from Librus Nocturnum)
- Combat encounter went well, players learned initiative and actions
- Puzzle challenges had mixed results (fill-in-blank puzzle didn't work, sliding puzzle too difficult)
- Players showed preference for physical/environmental puzzles (moving statues, searching for keys)
- Introduced loot and inventory management
- Some NPCs included (talking cat mentioned in notes)
Character Status
All characters are INCOMPLETE and awaiting finalization: - Cieth: Character details pending - Dial: Character details pending - Skykros: Character details pending - Yrene: Character details pending - Baji: Character details pending
Foundry VTT Learning
- Players learned token movement and basic controls
- Character sheet interaction and rolling mechanics
- Inventory management and item dragging
- Some equipment gaps discovered (unarmed attacks, torches, starter gear need to be added)
- Players created actors before DM arrived and provided macro guidance
DM Observations
- Character creation went smoothly overall
- Some mechanical hiccups with Foundry (unarmed attacks as items, equipment setup)
- Session ran longer than planned due to puzzle difficulties
- Players engaged well but split attention at times (some wanted to continue dungeon, others talked to NPC)
- Puzzles need better design for group participation
- Combat etiquette and mechanics need refinement
Follow-Up Actions Needed
- Schedule next session using polling system
- Provide players with background/backstory information
- DM to study 2024 D&D rules more thoroughly
- DM to review all character sheets in detail once finalized
- Set up equipment shop in Foundry dashboard
- Add missing starter equipment to character sheets
Ongoing Threads
- Characters need to be finalized with complete equipment
- First official Librus Nocturnum adventure to be selected
- Party composition and dynamic still forming
- Players expressed interest in Librus Nocturnum's themes (horror, mystery, dark fantasy)
Session 1 - [Date TBD]
Module: To be determined (first official Librus Nocturnum adventure)
Campaign continues...